What are the moral stakes here in The Division 2 ? There were enemies and there were situations and there were of bits of dialogue and missions where it felt like the writers wanted you to feel something for the folks that you were taking down. There were times in The Division where you didn’t always feel like the good guy. I loved the coldness of the first game and to be able to go to DC and actually get to feel the humidity and hot summer of East Coast weather. I’ve said it already too, but being able to get the players to tell their own stories in DC and be able to go there and feel the heat. I think making a game or making a game in DC is, is awesome. What does that mean to you personally, you who live in and work in and lead your life in North Carolina, making a game about the next revolution? About civil war? I can absolutely understand the question, the assumption, and the nature of it, but I’m here to tell you that DC, the reason that we chose it was for the ones that I said. No, we are absolutely here to explore a new city. Taking up arms against a corrupt government is not a political statement? Your central character here on the key art has an American flag bandana tied to their backpack. Right? This is still a work of fiction, right? Our job. And so should it be clear, we’re definitely not making any political statements. And you’re going to rebuild and make sure that DC does not collapse, SHaDe does not collapse and that the nation does not collapse.
You’ve been doing Division stuff elsewhere and you arrive in DC to find what it is that you’re going to find. I’m just going to say that you are a veteran agent who was activated before the time of The Division 2 and you got the SOS call. That’s an amazing assumption that you’re making, one that I’m not going to confirm or deny. So the Division is the last remnants of the old government trying to push out the sitting government? So, there’s tons of narrative bits in there.īut you’ve got that red searchlight coming out of the Capital dome. Rebuilding and helping the civilians move forward and move on. And that’s what I love about the Division.Īs it was described, they’re actually fighting against a corrupt government. So the Division agents are going in and they’re unifying and they’re helping and they’re rebuilding. And what you’ll see as you get more and more information about the game, is about the Division sort of being that last line of defense against the ultimate collapse.
The message for The Division 2 is one more of unity, right? I think that’s what we’re going to drive home. So that was the driving choice behind why we picked DC. Everyone’s seen the monuments, the Lincoln Memorial, you know, the Capital Building, all that stuff. It’s the iconic seat of power, you heard say that. There’s a couple reasons why we chose DC, right? And I think it’s important to say the first reason was how do you top Manhattan? Manhattan was such an iconic city, is such an iconic city. What does it mean for you personally to be making a game about the next civil war? Polygon: It’s a very charged political climate in this country. It’s a game about saving lives and bringing society back from the brink of destruction. But it’s not a game about politics, Spier insisted. The trailers and the gameplay reveals have, so far, told me that this is a game about a near-future Civil War. These were the thoughts on my mind when I sat down with Terry Spier, creative director for North Carolina-based Red Storm Entertainment which, along with Massive Entertainment, is helping bring The Division 2 to life.
Some would say that the land of the free may even be drifting toward fascism. Meanwhile, in the real world, some Americans are concerned that the current administration is becoming tyrannical in its own right.